LOGIC PUZZLES

Tower View

Match the skyline from every side. Play 1,000 classic puzzles, 48 deeper 6×6 Master boards with candidate notes, and a daily challenge.

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Tower View

Build a skyline that matches every view.

Puzzle pack · Gentle · Change
New to Tower View?
Puzzle 1 / 1,0004 × 4 · 0 hints

Gentle · 4 × 4 with starting numbers

3212
22
23
13
41
2321

Row 1, column 3

Numbers place heights. N toggles notes.
After a height, skip to the next empty square.

Arrows move · Enter: next empty · Shift + number adds a note · U undoes

Select a square, then choose its height.
How to play · controls & tips

How to play

Place heights 1–4 once in every row and column. Taller towers hide shorter ones behind them.

An edge number tells you how many towers you can see looking inward from that side. A dot means there is no clue.

Looking from the left
→2143

You see 2 and 4. The 1 hides behind 2; the 3 hides behind 4. The clue is 2.

A useful first move

A clue of 1 needs the tallest tower first. A clue of 4 means the heights rise in order: 1, 2, 3, 4.

Tap a square, then a number. Keyboard: arrows to move, 1–4 to enter, Delete to erase, N for notes, U to undo. Hold Shift with a number to toggle a note without changing modes. Enter jumps to the next empty square; Shift + Enter goes backward. Starting numbers are locked. Auto-advance skips filled and locked squares after entering a height; notes, erasing and hints keep their square selected.

Notes hold possible heights in empty squares. They do not count as answers or change other squares automatically. Undo restores both heights and notes.

Outlines flag repeated numbers or a completed line that misses a clue—not every wrong guess. Reveal fills one square from the unique solution and counts as a hint. Undo does not refund hints.

Explain a move derives a forced height from the clues and your entries, without changing the board. It counts as one hint when shown. Apply places it; Keep solving lets you do it yourself. If your entries cannot all fit, undo or erase one first.

No timer or lives. Switching puzzles starts a fresh board. Progress lasts while this puzzle stays open; it is not added to your account score. Daily puzzles change at 00:00 UTC.

LOGIC & WORD GAMESStart anywhere. Play at your own pace.✳
Rules & example: Tower View
  1. Use each height from 1 to the grid size once in every row and column.
  2. An edge clue counts the towers visible from that side. Taller towers hide shorter ones behind them.
  3. Starting numbers are fixed. A dot means no clue. Fill the grid to match every given view.

A quick example

From the left, 2, 1, 4, 3 shows two towers: 2 and 4. The edge clue is 2.

Where to start

A clue of 1 puts the tallest tower at the front. Try the 6×6 Master pack for deeper deduction, and use Notes to track possible heights. Every puzzle has one solution. Progress lasts only while the puzzle stays open.

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