LOGIC PUZZLES

Peg Jump

Jump over pegs on a triangular board and leave just one. Try 1,000 solvable starting positions.

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Peg Jump

Jump. Remove. Leave just one.

New to Peg Jump?
Puzzle 1 / 1,0004 pegs · 0 jumps · 0 hints

Drag a peg to an outlined hole, or select then tap. Keyboard: arrows to browse · Enter to select/jump · U to undo.

Choose a peg to see where it can jump.
How to play · controls & tips

How to play

Drag a peg to an outlined landing, or tap a peg then an empty hole two steps away. Jump over one peg to remove it. Leave exactly one peg anywhere on the board.

On a computer, Tab into the board, use arrow keys to browse holes and Enter or Space to select a peg and its landing. Home/End move to the first/last hole. U undoes a jump while the board is focused; Escape cancels selection. A drag moves only on release over a legal landing. Touch uses two taps so you can still scroll the page.

Jumps follow a straight line: across a row or along either diagonal. Outlined holes show legal landings.

Think one jump ahead

A legal jump is not always a good jump. Avoid leaving isolated pegs. You can undo any jump, even after getting stuck.

Hint suggests a starting peg. Show landing reveals its next jump. Both steps count as one hint. Nothing moves until you tap a landing. If no solution remains, undo or restart.

The four learning puzzles go from one jump to four. Practice puzzles start with fewer pegs and build to longer sequences. No timer, no penalties.

No timer or lives. Switching puzzles starts a fresh board. Progress lasts while this puzzle stays open; it is not added to your account score. Daily puzzles change at 00:00 UTC.

LOGIC & WORD GAMESStart anywhere. Play at your own pace.✳
Rules & example: Peg Jump
  1. Select a peg, then an empty hole two spaces away in a straight line.
  2. The middle hole must contain a peg; jumping removes it.
  3. Finish with one peg anywhere. Undo or restart if no jumps remain.

A quick example

Peg–peg–empty becomes empty–empty–peg after a jump along one of the triangle’s three axes.

Where to start

Keep pegs close enough to jump over each other. An isolated peg can become impossible to remove. Progress lasts only for the current page session.

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