C 1 min → B 2 min → A 1 min
NEW · SCHEDULING STRATEGY
Dispatch Desk
One busy shift. Make every departure fit.
Drag a truck’s route · ↑ ↓ select truck · ← → shift one minute · U undo
A 1 min → C 2 min → B 1 min
A 1 min → B 2 min → C 1 min
- Trucks A + C · workshop B · minutes 1–3
- Trucks B + C · workshop C · minutes 3–4
Shift the departures until every workshop is conflict-free.
Rules & strategy
Choose a whole-minute departure for every truck. Each follows its printed workshop order without stopping between stages. Numbers on the route are minutes spent there. A workshop holds only one truck at a time. Different workshops can work in parallel. Finish every route by the shift deadline.
Intervals meet without conflict: A from 2 to 4 and A from 4 to 6 are safe. The minimum departure is the truck’s Ready time. You can wait before departure, but not mid-route. Changing one departure shifts its entire route.
Look beyond the first clash. Moving a truck out of one workshop may put it into another truck’s way later. Work backward from the deadline and use workshops with long reservations as anchors.
48 original unique-solution schedules in three packs, with 3, 4 and 5 trucks. Upper packs retain alternatives after pairwise compatibility checks, requiring combined scheduling choices. These are structural difficulty measures, not adult playtest results. Daily rotates this bank. Progress lasts for this visit; there is no timer or life limit. Revealed departures count as help.
Rules & example: Dispatch Desk
- Choose whole-minute departures so trucks never share a workshop at the same time.
- Every truck follows its route without waiting between workshops. Leave no earlier than Ready and finish by the deadline.
- Drag a route, choose a departure minute, or use Up/Down to select a truck and Left/Right to shift it. U undoes a whole change.
A quick example
A truck uses workshop A from minute 2 to 4. Another truck may enter A at 4, but not at 3. Check later workshops too: shifting departure moves the entire route.
Where to start
48 original unique-solution schedules in three packs of 3, 4 and 5 trucks. Upper packs need combined scheduling beyond pairwise checks. No timer or lives; unlimited Undo. Daily rotates the bank; progress lasts for this visit. Structural difficulty has not been independently player-tested.
More games to try
Play free in your browser. Pick a game to open its board and rules.
40 games
