NEW · SHARED-CONTROL STRATEGY
Twin Steps
One command. Two mazes. Think for both.
A move that helps one token can pull the other away. Plan both routes together.
Puzzle 21
0 moves · target 14 · 0 hintsGet A and B onto their rings at the same time. A token on a ring still moves. Walls can hold one while the other moves.
Swipe either board, use the arrows below, or focus the boards and use arrow keys / WASD. Hold a key for steady walking; U undoes. One swipe = one square. Planning records one command per keypress.
One arrow moves both tokens one square. Walls hold a token still.
Text boards & counting moves
# = wall, . = floor, o = ring, A/B = token, * = token on ring. Both-blocked inputs do not count; Undo removes a move. The target is optional.
# . . # . # . # . . # . o . . . . . A # . # . . .
B . # # . # . . . . # . # . . . . . # . . . . . o
60 original puzzles. All packs open. Daily rotates this bank at 00:00 UTC; refresh for the new day. Progress lasts for this visit. No timer or lives. Multiple solutions can work.
Rules & example: Twin Steps
- Each arrow moves both tokens one square in that direction. A wall or edge holds that token still.
- Reach both rings at the same time. Tokens on rings keep moving until both are home.
- Swipe, use the arrow buttons or focus the boards and use arrow keys/WASD. Optional Plan ahead queues commands; Step plan runs one at a time.
A quick example
If A has a wall on its right but B has open floor, Right moves only B. Use these waiting points to synchronize the two routes.
Where to start
60 original boards, three packs with shortest-route targets of 8–13, 14–21 and 22–36 moves. Upper packs require extra coordination beyond either maze alone. Targets are optional; multiple routes may work. Structural difficulty is not human-playtested. Daily rotates this collection. Hints show a shortest route from your current position. Progress lasts for this visit.
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